![]() V8: change cheat manager again to more reliable address. V7: experimental add perks, add Item Base/Affix Stats V6: Change pointers for cheat manager as they change on reload V5: Add Cheat Manager : Infinite AP/Charges V4: Correct offsets used in table for stats which may be source of instability people have Can edit approval values for some characters. Non stackable items are cannot be duped yet. V2: Add last accessed item (exposes stack count, charges on items). Trying to freeze values could be dangerous as a result so that is not recommended. ![]() But basically is stable when used on the stats/inventory screens. The pointer changes when loading locations as it hooks functions the game uses then. Its work in progress so there is a lot of data that is not actually useful or wrong that I was exploring Arrays/additions/multipliers that probably should not be touched but Modified Value seems to work for lot of stats. Mostly exposes most of the gameplay stats for inspection and testing. Possible this could work with gog as its using aobscans but I dont have it to test. Will focus on items more if there is interesting things that can be done. Currently focusing on exposing character stats. Here is an alternate pointer table that overlaps the others posted. Please be use other tables if you are expecting 100% safe tables. ![]() ![]() Edits are not known to be 100% safe to set to anything that can be envisioned. Sat 6:43 am WARNING: This table exposes raw values from the game. ![]()
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